Monday, March 23, 2020

OBE Workplace Diversity

A summary of the paper shows that the debate focuses on the impact of implementing a diversity training program to fight workplace discrimination.Advertising We will write a custom report sample on OBE Workplace Diversity specifically for you for only $16.05 $11/page Learn More Organisations implement diversity training programs as an afterthought when they have lost cases of employee discrimination. The paper discusses the advantages, disadvantages, and the practical implications of the diversity training program using different and practical examples. The advantages of workplace diversity programs include the ability to transform individuals to enrich their knowledge, respond to social needs, improve intra-group and interpersonal relationships, address personal prejudice, avoid impulse management, practice personal accountability, improve problem solving abilities, become a better workforce, plan well, and attain greater levels of complexity for the or ganisation to achieve competitive advantage in its operations (Colquitt, Conlon, Wesson, Porter Ng 2001). According to DeFour, David, Diaz and Thompkins (2003, p.34), the disadvantages of the diversity training program include the people’s poor perspectives on culture and diversity, which increases stereotyping and fosters feelings of racism among employees. According to Zeidner, Matthews and Roberts (2004, p.45), the academic perspective of the debate from the side of employee is based on the heterogeneity and identity of a diverse workforce, which from a practical perspective is influenced by the behavior and interactions among organisational employees. The underpinning factors include leadership, comparative values, demographics, organisational culture, comparative attitudes, conflicts, individual psychology, and social psychology and their impact on workplace discrimination. Adopting the diversity training program could have an effect on the approach organisations use to retain a pool of talented employees, their recruitment and retention capabilities and the effect on innovation, strategy accomplishment, and individual complexity.Advertising Looking for report on business economics? Let's see if we can help you! Get your first paper with 15% OFF Learn More Here, the manager’s perspective is based on the views by Salin (2003, p.1213), Podsakoff, MacKenzie, Lee and Podsakoff (2003, p. 900), and Mavin and Girling (2000, p.430) who argue that the role of the manager is to implement programs to empower people with the right attitudes and knowledge at organisational, group, and individual levels to fight and overcome workplace discrimination. According to Colquitt, Conlon, Wesson, Porter and Ng (2001, p. 435), the next perspective is anchored on the organisational response to the impact of the legal and political environment, which introduce diversity training programs when they have lost cases against discrimination. Colquitt, Con lon, Wesson, Porter and Ng (2001, p. 435) argue that managers focus on the diversity training programs as the most reliable diversity management tool. Organisations focus on organisational function, gender, cognitive style, and personality to improve the perceptions and behavior of employee towards each other and to make them cope with workplace diversity. However, Chiaburu and Harrison (2008, p.1090) support opponents to both perspectives by arguing that diversity training might not be very useful, but are gateways of increasing discrimination at the workplace. Chiaburu and Harrison (2008, p.1091) support the position with practical examples by affirming that when such a program was introduced in one organisation, the number of white women promoted increased and that of black women demoted increased. In another organisation, students showed more bias towards older people, which made more people to develop ill feelings towards their colleagues and an increase in cultural diversity a nd stereotyping was noted. From the debate, it is recommended that organisations can implement workplace diversity programs as the best approach to overcome stereotyping by strategically integrating the program into the culture of the organisation.Advertising We will write a custom report sample on OBE Workplace Diversity specifically for you for only $16.05 $11/page Learn More References Chiaburu, DS Harrison, DA 2008, ‘Do peers make the place? Conceptual synthesis and meta-analysis of coworker effects on perceptions, attitudes, OCBs, and performance’. Journal of Applied Psychology, vol. 5, no. 93, pp. 1082-1098. Colquitt, JA, Conlon, D E, Wesson, MJ, Porter, CO Ng, KY 2001, ‘Justice at the millennium: a meta-analytic review of 25 years of organizational justice research’, Journal of applied psychology, vol. 3, no. 86, pp. 425-450 DeFour, DC, David, G, Diaz, FJ Thompkins, S 2003, ‘The interface of race, sex, sexual or ientation, and ethnicity in understanding sexual harassment’, Academic and workplace sexual harassment: A handbook of cultural, social science, management, and legal perspectives, vol. 1, no.1, pp. 31-45. Mavin, S Girling, G 2000, ‘What is managing diversity and why does it matter?’, Human Resource Development International, vol. 4, no. 3, pp. 419-433. Podsakoff, PM, MacKenzie, SB, Lee, JY Podsakoff, NP 2003, ‘Common method biases in behavioral research: a critical review of the literature and recommended remedies’, Journal of applied psychology, vol. 5, no. 88, pp. 879-900 Salin, D 2003, Ways of explaining workplace bullying: A review of enabling, motivating and precipitating structures and processes in the work environment. Human relations, vol. 10, no. 56, pp. 1213-1232. Zeidner, M, Matthews, G Roberts, RD 2004, ‘Emotional intelligence in the workplace: A critical review’, Applied Psychology, vol. 3, no. 53, pp. 371-399.Advertising Looking for report on business economics? Let's see if we can help you! Get your first paper with 15% OFF Learn More This report on OBE Workplace Diversity was written and submitted by user Galilea B. to help you with your own studies. You are free to use it for research and reference purposes in order to write your own paper; however, you must cite it accordingly. You can donate your paper here.

Friday, March 6, 2020

Woodrow Wilson 28th President of the United States

Woodrow Wilson 28th President of the United States Woodrow Wilsons Childhood and Education: Born on December 28, 1856 in Staunton, Virginia, Thomas Woodrow Wilson soon moved to Augusta, Georgia. He was taught at home. In 1873, he went to Davidson College but soon dropped out due to health issues. He entered the College of New Jersey which is now called Princeton in 1875. He graduated in 1879. Wilson studied law and was admitted to the bar in 1882. He soon decided to go back to school and become an educator. He earned a Ph.D. in Political Science from Johns Hopkins University. Family Ties: Wilson was the son of Joseph Ruggles Wilson, a Presbyterian Minister, and Janet Jessie Woodrow Wilson. He had two sisters and one brother. On June 23, 1885, Wilson married Ellen Louis Axson, the daughter of a Presbyterian minister. She died in the White House while Wilson was president on August 6, 1914. On December 18, 1915, Wilson would remarry Edith Bolling Galt  at her home while he was still president. Wilson had three daughters by his first marriage: Margaret Woodrow Wilson, Jessie Woodrow Wilson, and Eleanor Randolph Wilson. Woodrow Wilsons Career Before the Presidency: Wilson served as a professor at Bryn Mawr College from 1885-88 and then as professor of history at Wesleyan University from 1888-90. He then became a professor of political economy at Princeton. In 1902, he was appointed President of Princeton University serving until 1910. Then in 1911, Wilson was elected as the Governor of New Jersey. He served until 1913 when he became president. Becoming the President - 1912: Wilson desired to be nominated for the presidency and campaigned for the nomination. He was nominated by the Democratic Party with Thomas Marshall as his vice president. He was opposed not only by incumbent President William Taft but also by Bull Moose candidate Theodore Roosevelt. The Republican Party was divided between Taft and Roosevelt which meant that Wilson easily won the presidency with 42% of the vote. Roosevelt had received 27% and Taft and won 23%. Election of 1916: Wilson was renominated to run for the presidency in 1916 on the first ballot along with Marshall as his Vice President. He was opposed by Republican Charles Evans Hughes. At the time of the election, Europe was at war. The Democrats used the slogan, He kept us out of war, as they campaigned for Wilson. There was much support, however, for his opponent and Wilson won in a close election with 277 out of 534 electoral votes. Events and Accomplishments of Woodrow Wilson’s Presidency: One of the first events of Wilsons presidency was the passage of the Underwood Tariff. This reduced tariff rates from 41 to 27%. It also created the first federal income tax after the passage of the 16th Amendment. In 1913, the Federal Reserve Act created the Federal Reserve system to help deal with economic highs and lows. It provided banks with loans and helped smooth out business cycles. In 1914, the Clayton Anti-Trust Act was passed to help labor have more rights. It allowed important labor tools like strikes, pickets, and boycotts. During this time, a revolution was occurring in Mexico. In 1914, Venustiano Carranza took over the Mexican government. However, Pancho Villa held much of northern Mexico. When Villa crossed into America in 1916 and killed 17 Americans, Wilson sent 6,000 troops under General John Pershing to the area. Pershing pursued Villa into Mexico upsetting the Mexican government and Carranza. World War I began in 1914 when Archduke Francis Ferdinand was assassinated by a Serbian nationalist. Due to agreements made among  the European nations, many eventually joined the war. The Central Powers: Germany, Austria-Hungary, Turkey, and Bulgaria fought against the Allies: Britain, France, Russia, Italy, Japan, Portugal, China, and Greece. America remained neutral at first but eventually entered the war in 1917 on the side of the allies. Two reasons were the sinking of the British ship Lusitania which killed 120 Americans and the Zimmerman telegram which revealed that Germany was trying to get an agreement with Mexico to form an alliance if the U.S. entered the war. America officially entered the war on April 6, 1917. Pershing led American troops into battle helping to defeat the Central Powers. An armistice was signed on November 11, 1918. The Treaty of Versailles signed in 1919 blamed the war on Germany and demanded huge reparations. It also created a League of Nations. In the end, the Senate would not ratify the treaty and would never join the League. Post-Presidential Period: In 1921, Wilson retired in Washington, D.C. He was very sickly. On February 3, 1924, he died of complications from a stroke. Historical Significance: Woodrow Wilson played a huge role in determining if and when America would get involved in World War I. He was an isolationist at heart who attempted to keep America out of war. However, with the Lusitania, the continued harassment of American ships by German submarines, and the release of the Zimmerman Telegram, America would not be held back. Wilson fought for the League of Nations to help avert another World War which won him the 1919 Nobel Peace Prize.

Tuesday, February 18, 2020

Explain why american support for britain between 1939 41 'stopped Essay

Explain why american support for britain between 1939 41 'stopped short of war' - Essay Example This explains why America and Britain remained so diplomatically cordial up until the war. Isolationism was a very popular political position during the 1930's and is very much to blame for why the United States did little to prevent the gradual slide of the world's major powers into a war that it would inevitably be drawn into as well. Hindsight is twenty-twenty, and in retrospect it appears that isolationism might not have been the best political stance for America to take between 1939 and 1941. In Ross Kennedy's publication The Ideology of American Isolationism 1931-1939, he analyzes the ideals inherent in isolationist theory. It is his view that that core belief in isolationism by the people stemmed from a lack of faith in the world power politics of the day (Kennedy, 2002). This basically boiling don't to the fact that the American people along with the American government had premature collective security, and collective security schemes lead to the practicing of power politics. Most Americans felt that to involve their country in this global competition would result in the loss of American Freedoms at home. Power politics are attributed to imperial rivalries, imperialism stemming from territorial trade of raw materials war during 1939. Germany, Italy and Japan were all deemed have-not nations. Secretary of State William Castle explained it as they want colonies as an outlet for their surplus population. They want raw materials (Kennedy, 2002). These have not countries were attempting to commandeer and then colonize France and England in hopes profiting off of their raw materials. This of course had very little to do with the Unites States, so in the tradition of isolationism, America sought to remain neutral. Another aspect of power politics that Americans disapproved of was what they considered to be devious and immoral tactics inherent in the European method. The week Nazi Germany signed its non-aggression pact with the Soviet Union, The journal known as the main proponent of isolationism, The New Republic published this statement, European affairs are still full of insincerity, devi ous methods, secrets and surprises, and we should not be taken aback at any treachery or weakness (Kennedy, 2002). It was a common belief among Americans that Europeans were not to be trusted pertaining to their use of power politics. When asked about it Herbert Hoover said, when we talk of using force of any kind, we are playing power politics at the European chess table (Kennedy, 2002). The prime example of this belief in action is the signing of the Versailles treaty, which ended World War I. It can be considered a form of coercion, since it was signed at the end of a gun. Tactics like these have a tradition in America as far back as the American revolutionary war, and they all tend to be driven by monetary gain. In his essay, The U.S. Constitution and the Declaration of Independence, Keith Krawczynksi, convinced that men were motivated primarily by economic self-interest and that class conflict pervaded human events, argues that the Founding Fathers carried out a counterrevolution by creating a reactionary document to protect their interests against popularly controlled state governments that passed cheap paper money legislation, debtor laws, and other measures that favored small farmers and artisans at the expense of wealthy creditors (2003). To

Tuesday, February 4, 2020

Investigating Ratios of Areas and Volumes Speech or Presentation

Investigating Ratios of Areas and Volumes - Speech or Presentation Example A graphical depiction of the said areas is shown below: Knowing the value of the area B, the area A may also be computed. Instead of integrating the function, it is simpler to subtract the area below the curve from the total area of the rectangle. This results to area A as shown: By comparing the plots of two curves, it can be seen that the area under the curve decreases as the exponent increases. Consequently, the ratio of the two areas also increases. This trend supports the calculated data. This shows that for the section of the curve from x = 0 to 1, the ratio is just equal to the exponent. However, does this conjecture hold true for all ranges? To examine this, we reevaluate the generic function y = xn with various ranges: With a range of 0 to 2 for x, the ratio of the areas remains equal to n. However, only the upper limit has been changed in this particular case. By adjusting the lower limit, a certain area is removed from the rectangle as depicted in the following graph. Again, the resultant ratio is simply equal to the exponent n. In fact, it can be proven that the ratio will remain constant despite any changes in the limit. With a lower limit of a and an upper limit of b, the proof will appear as shown. Now that it is clear that the ratio of the two areas will remain constant, it is possible to extend the analysis to a three-dimensional one by revolving the surface around a specified axis. First, we will investigate the effects of a revolution around the x-axis. Since the area being revolved is that of B, the resulting volume is taken by evaluating the previous expression. The radius in such a case would be equivalent to y or generally xn. Using this, the volume can be determined in a straightforward manner. The remaining volume is that of the revolution of surface A. However, instead of integrating, it is

Sunday, January 26, 2020

New Era Of Science And Technology

New Era Of Science And Technology In this new era of science and technology, it is very difficult to imagine people working without assistance of computers. Our dependency on computers has led to the rapid development of faster, smaller microprocessor, multi-tasking software and better graphics cards for them. Computes already become a daily activities needs for personal, social, educational, professional, and entertainment purposes. Today video game are very famous, almost 75% of heads of household play computer or video game and game habit can found in everywhere such as working desktop, palm-held device with or without network connection. In this case, video games allow learners to visual system in three dimensions compare simulation with their understanding and manipulate variables. This paper intend to present ongoing research on feasibility of game technology to create interactive 3D environment that easier for user to view the photorealistic of the campus and immersive navigation as a tool for campus analysis and visualization. 3D campus now is the famous virtual reality environment in this new era. By using such game engine, it is possible to create engaging interaction such as user clicking on particular object, AI on Non Playing Character to interact with player and/or environment. At the end, I will present the feature of the game engine. The advantages and the limitation of using game engine to develop a virtual reality environment. Why Virtual Reality Environment for Campus In this new era, Virtual Reality (VR) is a term that applies to computer-simulated environments that can simulate places in the real world, as well as in imaginary worlds. VR include a wide range of new technologies that offer the viewer an experience they participate in. Besides, people can see a first person perspective on screen because they have the ability to control their point of view. VR engages us with interactivity, and invites us to be active in the experience, as if we are really there. VR has already been used in special applications to treat motor problems, or disabilities induced by mental problems with promising results and so on. Nowadays, VR is a new way of optimization between computer and human. Because VR can construct more realistic virtual world in 3D vision, audible, tactile. It can also help users to through the virtual environment to interact to the virtual entities designed through a nature feeling. 3Ds Max is a software to create virtual world, which can describe 3D object. Users normally construct virtual world by integrating various media style such as text, picture, and sound and so on. We are using 3Ds Max to build modeling of TAR college. Because 3Ds Max is more expressive that a simple 3D scene. It can show campus scenery through the net. Users can virtually walk into campus, feeling the nature entities of campus scene. Besides, users can acquaint him with each buildings relative position and its function. In every building user can learn by in teractive materials. Features like these are very important for those are fresh and foreign users can also login the net to explore out virtual campus. What is Game Engine? Game engines provide a suite of visual development tools in addition to reusable software components. These tools are generally provided in an integrated development environment to enable simplified, rapid development of games in a data-driven manner. Game Engine provide flexible and reusable software platform which provides all the core functionality needed, complexities, to develop a game application while reducing costs, and time-to-market. Game engines usually provide platform abstraction, allowing the same game to be run on various platforms including game consoles and personal computers with few, if any, changes made to the game source code. Some game engines are able to provide real-time 3D rendering capabilities instead of the wide range of functionality required by games. These types of engines are considered as graphics engine, rendering engine, or 3D engine instead of the more encompassing term game engine. Unity 3D also considers as a multi-platform game development tool. It is fully object-oriental design and FPS (First Person Shooter) controller ready to program. Unity 3D consist of API for develop RTS (Real Time Strategy) and FPS type of game genre. Benefit of Game Engine Game engines offer several of features and opportunities:- Tracking and logging of individuals and their behavior if the world is represented digitally, it can be recorded precisely. Security features individuals may be prevented from entering certain parts of the world, in fact, the engine could restrict anything they do; Vandalism in the real world, reconstructing a demolished building is essentially impossible whereas in a digital world it is not; Detachment users cannot harm each other physically because they are probably in different parts of the real world, and engulfed in a virtual one; Censorship the engine would be able to define what a certain individual can and cannot see, or what they can and cannot do; Empowering everyone share the same abilities independent of actual physical state; Reproduction if we record the world like a video, we could replay it at will, from any place at any time through any view. Comparison of Game Engines With the number of game engines increasing, today game engine provide the most advance features such as complex model, artificial intelligent, graphic engine, as well as networking, sound engine and modification tool. Most leading game engine based on game title namely: Unreal Tournament 3 and Half Life 2 has relatively equal ability in graphic engine, physic engine and development tool. These categories are essential in this research for its visualization and flexibility to modification although limited to game level only. Unity 3D is not based on game title and can be used to develop new game with game play, game logic and environment. Game Engine for Visualization Tool Game Engine can use to develop various natures of projects. Normally, the game world is built by importing its entire object from particular CAD/3D applications such as 3Ds Max. In this case, game engine usually comes with the game itself becomes a platform on which modification is taking place. Modifying game level for architecture visualization purpose is stimulating because it opens up the game engine for real time data rendering and manipulation. Game engines could quickly develop models and deploy it with texture and lighting effect in game engine-based application with no further demand on high-end computer specification Actually a lot of technical specification on each engine, I had focus on the findings some primary functions of game engine such as 3D geometry data input/output, lighting and texture mapping. This consideration was taken mainly because those basic functions are the most significant functions that take advantage from the 3D rendering and animation software. The summary of this study is depicted by Table 1. Table 1 Summary of game engines for visualization. Engine Name Geometries I/O Lighting Texture Mapping Unreal Engine 2 Built-in editor, any CAD data must be converted Dynamic lighting and shadow, HDR (High Dynamic Range) Rendering 3D vegetation generator, shader management Source-Half-Life 2 No built-in editor, any CAD data must be converted Dynamic lighting and shadow, HDR (High Dynamic Range) Rendering Optimization for large open area CryEngine Natively read most of CAD file format Dynamic lighting and shadow, Time of day lighting Heightmap and polygon reduction Game Engine for Interactivity Tool In addition to visualization, virtual environment also has provide users with interactive and communication systems. The virtual environment will only be useful if it supports physically realistic behavior. The types of realistic behaviors depend on the specific application. In architecture and campus design, usually we demand realistic representation of spatial environment with naturalistic effect as well as dynamic elements that inhabit it. Moreover, for interactive tool that could enhance spatial awareness and comprehension to further make better design decision, it is important to consider how user can interact with game objects. In this case, I found that two previous projects are using built-in interactivity tool in game engines. Since interactivity is the element that is not provided by any 3D rendering and animation software, it is easy to us to use this function to enhance the quality of architecture visualization. Table 2 Summary of game engines for interaction. Engine Name Interactivity function HalfLife 2 Built-in interaction editor, limited only for non-playable objects. Basic navigation provided. Renderware C++ script to build interaction with objects and users Both of these game engines are ease for use. Scripting mechanism is the main issue to create the interactivity by using game engine. For use in campus design, interaction system is based on the assumption that we can observe, examine as well as explore in 3D in real world whatever objects or entities we want to interact with. This kind of demand may require script programming in order to get high flexibility and freedom to achieve goals. APPLICATIONS Following are some applications that can create by Game Engine:- Entertainment Game engines exist purely for the purpose of gaming and entertainment but a huge industry exists around not just the content of the game, but the technology behind them. Innovations because of internet have led to a huge surge for online gaming, where a number of players owning the same game compete head-to-head or with each other in the same game environment. Warfare American army cadets already use games to practice tank and infantry battles either individually or as teams. Real practice sessions in real tanks are expensive, whereas a game world is easily reset within a few moments. The American government developed a game that would accurately recreate the operations of the U.S. Army, with the intention of signing on new recruits. Battles are fought in a full 3D world between groups of people with an internet connection. Medicine 3D games (specifically for gaming) are used as relaxants if a patient is undergoing a painful procedure, pre-occupying that patient with a game served by a VR headset can cut their perception of pain in half. The effect is not as significant if the patient is playing in 2D or in a non-immersive world. Exhibitions Digitalo Studios developed two exhibitions using the Unreal game engine: high resolution walkthroughs of the Notre Dame and the Florida Everglades National Park. The intent was to replicate the environments and populate them with simple characters. There are many reasons to use a licensed game engine in this context by default, they include a powerful renderer, interactivity and multi-user features. The target platform is identical a standard PC. Impact on 21st Century Classroom There are multiple barriers to properly implementing game design into the 21st century classroom. Highlighted below are six primary obstacles which will need to be addressed prior to utilizing game design broadly in our college: Negative perceptions toward video games as educational components. Much of this comes from a lack of understanding of educators of the difference between arcade style video games to more complex role-playing, graphically dense, and cognitively viable modem games. The difficulty of providing state of the art graphics in educational video games. The students enthusiasm for gaming may be diminished if the quality of the graphics utilized in the classroom are not equivalent to the graphics they are used to seeing on home consoles. Lack of adequate computing hardware in the classrooms to run advanced video games a one-to-one student computer ratio is not in the near future. A school day divided by short class periods which hindered long term engagement in complex games. Researchers must determine if a student is interrupted while in the process of engaging in a learning objective within the gaming environment, do the interruptions interfere in the students learning process? The findings of this research will dictate the type of short activities that could be developed to align with the school day. A lack of real world affordances. A lack of alignment to state standards. Video games pre-aligned to state standards (where they exist) would have an easier time getting into our classrooms. Why Unity 3D? Unity3D is a software application and 3D game development environment. It can call as Game Engine. Unity 3D Game Engine allows users to create immersive, interactive, 3D games and simulations. However, the games and simulations that are created with Unity can be easily played on Linux and Windows computers, using either a web-browser plug-in, or running a self-contained executable program. Unity consider as GUI based and it can easily to imports 3D models and animation from a variety of 3D design software applications. Compared to many other game engines, Unity is relatively easy to learn, using it can still be used to develop rich and robust games and applications. Finally, Unity allows users to choose from a different of coding and scripting languages to program the interactivity and artificial intelligence components of the game. E.g. C# and JavaScript 4.2 Visualization Techniques In order to achieve graphic performance as appropriate as the most 3D rendering applications, we explored Unity3D capability to handle basic function such as large scale texture mapping and dynamic lighting (see Figure 5). The main factor taken into consideration is the balance between graphic performance and real-time simulation. Adjusting texture map with orthographic photograph Applying final texture in 3D mesh in Unity3D 3D Model in Blender, baked- lighting using ambience occlusion technique to render texture map Figure Procedure of texture mapping and baked-lighting. For such condition, there are two constraints of texture mapping to obtain greater performance both in graphics and game play (see Figures 6 7): 1. Texture size must be as small as possible and visually appropriate. 2. Texture must be layered with baked-lighting information to get lighting effect (ambient occlusion) during game play. -image size : original 1024 x 1024 pixel -memory consume : 652 KB -visual quality : high quality, antialiasing, detailed relief -image size : 512 x 512 pixel -memory consume : 170.7 KB -visual quality : appropriate quality, nearly no-difference from 1000 x 1000 pixel -image size : 256 x 256 pixel -memory consume : 42.7 KB -visual quality : poor and loose detail Figure Comparison of texture size. The Investigation on Using Unity3D Game Engine Texture Size and Memory Consumption Figure 7 Memory size comparisons Interaction Technique Virtual reality in game-based environment can categorize into two parts which are game world and game design. Game world consist of game environment and all game objects. Game design consists of game scenario that determines how the game will be played and how the game world would interact with the user or with other game objects. Intention on investigating Unity3D is to explore its ability as a tool for design study, how it different from any other available 3D applications or any 3D viewer and presentation authoring applications and what is the advancement (see Table 4). Therefore before we expand our investigation, we start with architecture design point of view. We regard game engine as an engine to develop our tool therefore it is important to consider aspects of design study to be incorporated in this application and at the same time investigating the method and technique to accommodate such requirements. Table 4 Game Design and requirement Game Design Unity3D- based application Other applications create 3D environment which visual quality balance with the game performance maximum visual quality for real world representation, i.e. : light and shadow, alpha channel, texture map, time-frame independent animation less visual quality features (VRML, Flash-based) create system of navigation which allow user to explore with maximum degree of freedom allow maximum degree of freedom to explore and navigate in virtual environment pre-programmed animation sequence (3D animation), less flexible freedom of movement (QuickTime VR) view direction, high degree of navigation system (Bentley-3D PDF) create system of navigation which allow user to examine particular object of interest in various way of perspectives method to enhance spatial comprehension view direction, high degree of navigation system (Bentley-3D PDF) create method to incorporate various type of information rich content and other data bounding technique require script language and server-based interaction (Flash-based) create method to accommodate flexible 3D data exchange method for 3D data interchangeable to external tool less flexible to perform data synchronization (Flash-based and other animation packages) create a method to translate conventional analysis study method to perform some basic visual-based analysis less flexible flexibility to expand game design Object-oriented programming 4.3.1 Navigation The navigation system is the main important to be considered in this application. As for a tool to examine 3D world, the main considerations of developing navigation system are: 1. It must be easy to learn, easy to remember and easy to use with maximum intuitive level as possible. 2. It must have rich features on minimum key input As navigation system is crucial both for exploration and comprehension of 3D environment, we then elaborate the design of navigation system into the following criteria: There are two main navigation systems: Human Eye View (HEV) (First Person Camera) and Bird Eye View (BEV). Both are triggered by mouse stroke on an icon. On each navigation method, instead of using icon-based navigation panel for pan, zoom, orbit and others (see Figure 8), each method has contextual button using mouse-keyboard stroke combination. In BEV: zoom: using mouse scroll wheel orbit: using mouse movement pan: using mouse left click and drag Figure Pan, zoom and orbital navigation using mouse In FPS, we use standard view navigation for FPS game (see Figure 9) : look and turn : using mouse movement walk forward : using key w walk backward : using key s slide left : using key a slide right : using key d Figure Turn/look and move toward direction using mouse and keyboard combination. All these navigation system are programmed using Unity3D JavaScript since it does not provide any built-in navigation system as available on previous web-based applications.

Saturday, January 18, 2020

Balkan Wars

The Balkan Wars represent a historical period in Greece.   Why are these wars so important? Why did it occur in the first place? Which countries are involved, and why? Moreover, what were the political, social, cultural and economic conditions of Greece back then? The Balkan Wars consists of two battles that occurred from 1912 to 1913 (Papacosma 38).   These wars were fought on the onset of the apparent decline of the Ottoman Empire, and were founded on the neighboring countries’ desire to divide the territories (Perry 487).   In 1908, a group called the â€Å"Young Turks,† revolted in an effort to restore the empire, but to no avail (Perry 487).   After the revolt, Bulgaria and Serbia both wanted to acquire a part in the Turkish territories in Europe, like Macedonia (Papacosma 38). Thus, both countries agreed to a â€Å"treaty of mutual assistance† on March 13, 1912 (Papacosma 38).   On May 29, 1912, Greece made an agreement with Bulgaria (Papacosma 38).   In the latter part September of the same year, Montenegro also had an agreement with Bulgaria and Serbia (Papacosma 38).   Thus, the Balkan League was formed; it consisted of Bulgaria, Serbia, Greece and Montenegro. The first Balkan War occurred when the Balkan League waged war on Turkey on October 8, 1912 (Papacosma 38).   The Balkan League was successful in their endeavor, and the Ottoman Empire was forced to surrender its European territories to the Balkan League on the grounds of the Treaty of London (Papacosma 38).   This treaty was signed on May 30, 1913 (Papacosma 38). Unfortunately, the division of the territories caused disagreement among the Balkan League (Perry 487).   This disagreement was the reason for the second Balkan War.   Bulgaria objected Greece and Serbia’s claims to Macedonia (Papacosma 38).   On June 30, 1913, Bulgaria attacked its former allies (Papacosma 38).   Soon after, Romania and Turkey joined forces with Greece and Serbia to fight Bulgaria (Papacosma 38).   Bulgaria was badly defeated, and was forced to sign the Treaty of Bucharest, which removed all of Bulgaria’s newly acquired territories (Papacosma 38). The overall condition of Greece during the period of the Balkan Wars was problematic.   It was King George who governed Greece at that time, and as a result of the war, Thessaloniki became a Greek territory (Barrett).   In March 1913, it was in Thessaloniki where King George was assassinated (Barrett).   Constantine I assumed the throne soon after (Barrett).   Then there was the presence of Eleftherios Venizelos, who became prime minister three years prior (Barrett). Venizelos had many supporters, but it did not include the king (Barrett).   Venizelos resigned on June 1913, and was elected again only to be forced to resign on October (Barrett).   In Thessaloniki, Venizelos formed a â€Å"provisional government of the New Hellas† (Barrett).   Meanwhile, King Constantine's government was attacked by the French and British because they want Greece to join the war (Barrett).   This forced the king to leave Greece, and was soon replaced by Alexander, the second son of George (Barrett). The beginning of the 20th century found the navy of Greece in a poor state.   At that time, Greece only had three battleships and several torpedo boats (Barrett).   Fortunately, there was a battleship that the Italian navy purchased, but did not use (Barrett).   Greece bought the said ship, and named it after George Averof, a rich patron (Barrett).   This ship was extremely helpful during the Balkan Wars (Barrett). Greek society was unstable as well.   In 1912, villages were attacked and ransacked by the Turkish army (Barrett).   Many Greeks were killed and properties were destroyed.   The villages that were affected include those located in Didymotichon, Adrianopoli and Malgara (Barrett). Hence, amidst social distress and political instability, Greece came to war to fight the Ottoman Empire.   It was indeed victorious, not only in the war, but also in improving the current state that Greece was in. Works Cited Barrett, Matt. â€Å"Venizelos and the Asia Minor Catastrophe.† History of Greece. ;http://www.ahistoryofgreece.com/venizelos.htm;. Papacosma, S. Victor. â€Å"Balkan Wars.† Lexicon Universal Encyclopedia. New York: Lexicon Publications, Inc., 1992. 38. Perry, Marvin. A History of the World. Revised ed. Boston Massachusetts: Houghton Mifflin Company, 1989. Pounds, Norman. â€Å"Balkans.† Lexicon Universal Encyclopedia. New York: Lexicon Publications, Inc., 1992. 38. Balkan Wars The Balkan Wars represent a historical period in Greece.   Why are these wars so important? Why did it occur in the first place? Which countries are involved, and why? Moreover, what were the political, social, cultural and economic conditions of Greece back then? The Balkan Wars consists of two battles that occurred from 1912 to 1913 (Papacosma 38).   These wars were fought on the onset of the apparent decline of the Ottoman Empire, and were founded on the neighboring countries’ desire to divide the territories (Perry 487).   In 1908, a group called the â€Å"Young Turks,† revolted in an effort to restore the empire, but to no avail (Perry 487).   After the revolt, Bulgaria and Serbia both wanted to acquire a part in the Turkish territories in Europe, like Macedonia (Papacosma 38). Thus, both countries agreed to a â€Å"treaty of mutual assistance† on March 13, 1912 (Papacosma 38).   On May 29, 1912, Greece made an agreement with Bulgaria (Papacosma 38).   In the latter part September of the same year, Montenegro also had an agreement with Bulgaria and Serbia (Papacosma 38).   Thus, the Balkan League was formed; it consisted of Bulgaria, Serbia, Greece and Montenegro. The first Balkan War occurred when the Balkan League waged war on Turkey on October 8, 1912 (Papacosma 38).   The Balkan League was successful in their endeavor, and the Ottoman Empire was forced to surrender its European territories to the Balkan League on the grounds of the Treaty of London (Papacosma 38).   This treaty was signed on May 30, 1913 (Papacosma 38). Unfortunately, the division of the territories caused disagreement among the Balkan League (Perry 487).   This disagreement was the reason for the second Balkan War.   Bulgaria objected Greece and Serbia’s claims to Macedonia (Papacosma 38).   On June 30, 1913, Bulgaria attacked its former allies (Papacosma 38).   Soon after, Romania and Turkey joined forces with Greece and Serbia to fight Bulgaria (Papacosma 38).   Bulgaria was badly defeated, and was forced to sign the Treaty of Bucharest, which removed all of Bulgaria’s newly acquired territories (Papacosma 38). The overall condition of Greece during the period of the Balkan Wars was problematic.   It was King George who governed Greece at that time, and as a result of the war, Thessaloniki became a Greek territory (Barrett).   In March 1913, it was in Thessaloniki where King George was assassinated (Barrett).   Constantine I assumed the throne soon after (Barrett).   Then there was the presence of Eleftherios Venizelos, who became prime minister three years prior (Barrett). Venizelos had many supporters, but it did not include the king (Barrett).   Venizelos resigned on June 1913, and was elected again only to be forced to resign on October (Barrett).   In Thessaloniki, Venizelos formed a â€Å"provisional government of the New Hellas† (Barrett).   Meanwhile, King Constantine's government was attacked by the French and British because they want Greece to join the war (Barrett).   This forced the king to leave Greece, and was soon replaced by Alexander, the second son of George (Barrett). The beginning of the 20th century found the navy of Greece in a poor state.   At that time, Greece only had three battleships and several torpedo boats (Barrett).   Fortunately, there was a battleship that the Italian navy purchased, but did not use (Barrett).   Greece bought the said ship, and named it after George Averof, a rich patron (Barrett).   This ship was extremely helpful during the Balkan Wars (Barrett). Greek society was unstable as well.   In 1912, villages were attacked and ransacked by the Turkish army (Barrett).   Many Greeks were killed and properties were destroyed.   The villages that were affected include those located in Didymotichon, Adrianopoli and Malgara (Barrett). Hence, amidst social distress and political instability, Greece came to war to fight the Ottoman Empire.   It was indeed victorious, not only in the war, but also in improving the current state that Greece was in. Works Cited Barrett, Matt. â€Å"Venizelos and the Asia Minor Catastrophe.† History of Greece. ;http://www.ahistoryofgreece.com/venizelos.htm;. Papacosma, S. Victor. â€Å"Balkan Wars.† Lexicon Universal Encyclopedia. New York: Lexicon Publications, Inc., 1992. 38. Perry, Marvin. A History of the World. Revised ed. Boston Massachusetts: Houghton Mifflin Company, 1989. Pounds, Norman. â€Å"Balkans.† Lexicon Universal Encyclopedia. New York: Lexicon Publications, Inc., 1992. 38.

Friday, January 10, 2020

Small business

A small business with little or no clientele will not need a customer database built because they lack customers. Also, it will not be worthwhile if they do not have a website to practice their database marketing strateAn independent contractor does not need a customer database because their work is done through referrals or through direct contact with different companies. Some companies or individuals never ask for assistance after projects are done correctly. Affiliation marketing techniques involve referrals as well as small businesses with little or no clientele.The formation of a database will wastes their time if the company does not have a system in place to arrange leads. This leads into the mobile vendors such as lunch trucks that visit from area to area without a known list of consumers.These businesses run off good faith and building a customer database is not worthwhile to increase their profits. Also, small companies with a small or no inventory offering will have no use of a database because their products are not sold extensively.Companies must address other issues such as a lack of marketing capabilities to associate referrals made by consumers or providing information indirectly to prospects. With this in mind, real estate companies do not use client databases because they offer their services once for a purchase of a home.In reality, many companies do not use databases because their services are not needed after extravagant or emergency occurrences are done.